![]() Teammates may build in each other's instances.Shelter entrances may be placed inside other Shelters.Built-in "foundation" floors with standard snapping points.Control panel may be used to repair or scrap all objects.Death inside a Shelter doesn't drop a loot bag.Persistent interiors even after moving C.A.M.P.Relaxed object boundary/clipping restrictions.Objects can be placed without support (i.e.Instanced interior with increased budget independent from C.A.M.P.Shelters have the following unique features: A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon. ![]() Certain types of objects are prohibited, and different shelter types may have different entrance designs. ![]() proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. ![]() Jameson Grillo and Aaron Bradie were two of the scientists working on the project. They were advertised as homes of the future for ideal living in a post-apocalyptic world. The purpose of the Shelters project was to produce unique interior expansions to homes. ![]()
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